PhysX plug-in for Maya is designed to add PhysX SDK simulation functionality to Autodesk Maya. It is maintained by NVIDIA. In addition, PhysX plug-in for Maya is default authoring tool for APEX Clothing module.
- Static, kinematic and dynamic rigid bodies (box, capsule, sphere, convex, custom and concave).
- Physical material system for sharing and adjusting physics properties.
- Dynamic and kinematic ragdolls.
- Simulation engines - PhysX SDK 2.8.4 and PhysX SDK 3.2